Friday, September 21, 2012


Remember to test and test often!

There are many methods of testing sites for a variety of things designers want to know about its use. Some tests examine the way in which people use the navigation or how they move from one page to another. Other tests examine how long some one takes to use the site and still others examine the what people get from using the site in terms of information or if their question was answered or if they purchased something they were looking to buy.

Most importantly, when performing a test with users you must have a task to test. If you do not describe what you would like the user to do there is no incentive to do, anything and therefore a worthless study. As a check list of usability testing you must have the following.
1. A task
2. A measure (time, achievement, goal)
3. An expected outcome
4. A way to document the test
5. Something to compare 

U S A B I L I T Y    L A B
The usability lab is located on the 3rd floor of McLaurin Hall. The lab has three rooms the outside rooms are for conducting tests and the central room is to track and collect information for the tests.

If you or you know of someone who is interested in using the lab please contact Prof. Gerry Derksen of the Digital Information Design program for fees, and time schedules.

This section is for handouts and notes or other information that was distributed in class. It is NOT all the demos, tutorials or discussion that occurred in class.

This meta tag named "viewport" is useful to determine how the mobile device will display the content of a mobile site. This should not be used on a site that is also available on a desktop machine. 
  <meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, user-scalable=no, width=divice-width" />

Notice that this tag will check to see the size of the window and set the scale of the content to the max size of the device window. It also sets the scalable factor to 'no'. Do not confuse this with other PHP code that determines the browser type but it is useful for those stand-alone mobile sites. 

N O T I C E 

Demo Schedule

20 Intro to Android and PhoneGap Setup
22 The Accelerometer
27 Using GeoLocations
29 JQTouch Examples


04 Storage and DB
06 Camera SD card and more on Storage
11 Putting it together
25 Intro to iPhone and Setup
27 Intro to 3D environments


1 Corona and world physics

Welcome to VCOM 462 Alternative Platforms

This course involves design and development for various contexts that are not desktop based. Currently, much of the content for the class is delivered for smart phone or tablet devices however, it may also involve environmental design, and other electronic based implementation of interactions that may be considered non-conventional. On the home page of this site you will see examples, check resources, and find other notes about the class and project information. This blog is not a substitute for class time and should not be considered the last word on project descriptions or demo information. What is determined in class by the professor will overrule any information presented here.